Overview

Overview

  • Team: Kalina ROY

  • Role: UX/UI Designer

  • Format: Desktop

  • Client: Growspace

The Client

The Client


Growspace is a micro-learning platform, that helps users to gain knowledge in a fast, enjoyable way using gamification as part of it's functionality .

On the platform you will find:

  • Gamified experience

  • Self-development books

  • Not a conventional learning experience


Our Process

Our Process

Our Process


During this case study you will delve into the following subjects:


  • Market research in micro-learning trends

  • Opportunities and Challenges

  • Competitor analyses, who is in competition with Growspace

  • Quantitative research including a deep dive survey with real users

  • Usability testing with real users

  • Platform problems and possible improvements


Research Goals


Identify opportunities for growth in the micro learning and gamification sector

  • Asset platform usability

  • Conduct survey to gather insight

  • Optimize platform

  • Platform problems and possible improvements

Research Goals

Research Goals




Identify opportunities for growth in the micro learning and gamification sector

  • Asset platform usability

  • Conduct survey to gather insight

  • Optimize platform

  • Platform problems and possible improvements


Market Research Insights: Explored trends in micro-learning and gamification.


Market Research Insights: Explored trends in micro-learning and gamification.



Key Findings:

  • Users retain information faster and more effectively through these methods.

  • Increased engagement and productivity compared to traditional learning approaches.

  • Growth Opportunity: Promising potential for expansion in this field based on user preferences.

Challenges

Challenges


  • Keeping large amounts of content engaging and organized to avoid information overload.

  • Converting large amounts of data into bite-sized micro-learning

  • Keeping the user motivated

Opportunities

Opportunities

  • Give the user options on how to receive information - read, listen, play

  • Prioritize personalization - make the experience as personal as possible

  • Onboarding process - give control to the user

Competitor analysis with 4 direct competitors: Bitely, Deepstash, Duolingo & MindDay

Competitor analysis with 4 direct competitors: Bitely, Deepstash, Duolingo & MindDay

Key Competitor Trends:

  • Reward systems to motivate users to return.

  • Personalized user experiences.

  • Simplified and effective onboarding processes.

  • Enhanced user control and flexibility.

Survey Insights


During the survey, data was collected from 14 participants, revealing several key insights:

  • Learning Preferences: Participants shared their preferred methods of consuming learning content.

  • Time Commitment: While market research suggests a 10-minute engagement, most participants expressed a willingness to engage for only 5 minutes.

  • Motivation Challenges: The majority reported struggling with motivation due to difficulties in retaining information.

Usability Testing Phase

Usability Testing Phase

WELCOME PAGE

WELCOME PAGE

HOME PAGE

HOME PAGE

AI CHAT BOT

AI CHAT BOT

QUIZ PAGE

QUIZ PAGE

CONCLUSION

CONCLUSION

  • LETSCONNECT

    LETSCONNECT

    LETSCONNECT

    LETSCONNECT

KALINA

©

2024

  • LETSCONNECT

    LETSCONNECT

    LETSCONNECT

    LETSCONNECT

KALINA

©

2024

  • LETSCONNECT

    LETSCONNECT

    LETSCONNECT

    LETSCONNECT

KALINA

©

2024